serious questions
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i have seen so much crap made with gamesalad, makes me think should i even bother making my games with this program?
reason i say this is because you could waste so many hours if not months making a highly detailed game and it can get lost in crap and people will automatically think "oh, its made with that gamesalad thing, F*** it!"
yes i know there is a pro version that removes the gs splash but not everyone i.e. me, can afford to purchase it at the moment.
I'm sure some people here will agree, so what can you suggest?
how do you divert your app from being lost in junk?
how do you brand gamesalad as a professional tool?
reason i say this is because you could waste so many hours if not months making a highly detailed game and it can get lost in crap and people will automatically think "oh, its made with that gamesalad thing, F*** it!"
yes i know there is a pro version that removes the gs splash but not everyone i.e. me, can afford to purchase it at the moment.
I'm sure some people here will agree, so what can you suggest?
how do you divert your app from being lost in junk?
how do you brand gamesalad as a professional tool?
Comments
Second - Provide a Good icon and screenshot that will definitely grabs the buyer attention when they see it in itunes. Remember you only got at least 5 secs to catch the buyers attention to using your icon and another 5 secs to your screenshot. "Most" buyers dont even bother on the description when they see a nice icon and screenshot.
Third - Make a user friendly Menu system (if your a gamer yourself you'll know why).
Last - Replayability. Theres a lot of stuff in this single word that you should explore and think carefully while your in the process of making your game.
a good developer can work with any tool.
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...and I'm working on making it even better.
I think it depends on the project.
Nice comment! Took the idea one more time.