Setting camera origin

crapscraps Member Posts: 353
edited November -1 in Working with GS (Mac)
I have several 960 wide X 320 high scenes which are set up to slide back and forth (using Tshirtbooths menu template) . But I am using it for one large image.

When the player touches a hotspot in say scene 1 it changes to the next scene which is the 960 wide scene.

The camera goes to the center of what would be a 480 wide X 320 high scene.

I have tried but can not figure out how have the camera origin (view) be at the middle of the 960 wide scene.

Any ideas?

Comments

  • rlehmrlehm Member Posts: 320
    Either you love to gamble or your forum name is nasty! Made me laugh.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    If each scene is to be preset then you can just click on the little camera icon in the top left of the scene editor and then drag the camera to the point you want it to start in each scene. Or… You can go into the scene attribute and click camera and then origin and set the origin you want right there.

    Or.. if you are wanting to change the camera location during gameplay you will need to have an actor unlocked in your scene and from there you can access the scene attributes and setup an actor to change the attributes during gameplay.

    Hope that helps.

    Aaron

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  • crapscraps Member Posts: 353
    Thanks - was actually a very simple fix once I thought about it. I went into the scene and actually moved the camera actor to x = 480.

    No the camera is set to the middle of the 960 wide scene and the player can swipe left and right to view the whole scene.
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