Giacomo's TOBT3 Thread

giacomopoppigiacomopoppi Member, PRO Posts: 914
edited November -1 in Conferences and Events
Here I am trying to participate at my first game contest!
Lets see how long I can last without getting bored of the game I am making!
I have decided to participate in this contest, even though I only have two weeks to get the game finished (I'm going away on holiday).

I will be updating this post with my progress in the next two weeks.

...Planning time!

Comments

  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Woohooo! Found a gret idea to develop! i'm not going to share it yet because I'm worried someone will take an idea. Let me further develop it and make sure it is actually possible to make, and then i will post it.

    Here is a quick sketch i just made with my ipad:

    image
  • JamieOneilJamieOneil Member Posts: 877
    If you say your idea no one can steal it, after you post, people and judges will know you thought of it first, i posted my idea.

    JamieOneil
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Fair enough ;)

    My Idea:
    The game starts off at the bottom of the ocean, with tha a submarine ready to shoot. The aim of the game is to shoot the torpedo as far as you can with the fuel supplied. you have to be careful of the obstacles you find along the way which can slow you down. When the torpedo touches the bottom of the sea again, you end the "day" and collect points for upgrades. The more upgrades you have, the faster you will go. The game end when your torpedo manages to reach the enemy ship (which, believe me, is far away).

    It's very hard to describe, so i will show you a video as soon as i get a bit of the gameplay going! ;)
  • old_kipperold_kipper Member Posts: 1,420
    Good luck!

    kipper
  • Metronome49Metronome49 Member Posts: 297
    Sounds intriguing. Can't wait for the video.
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @kipper thanks ;)

    @Metronome49 yeah, will take some time though. ;)

    I'm currently working on the "launching" of the torpedo. Having a really simple but annoying problem with the power meter :P I'm hoping to finish the launching and all the physics for the game by tonight. Still a prototype so far!
  • kapserkapser Member Posts: 458
    Looks interresting :)
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    UPDATE:
    I have finished all the "launching" section of the programming and have completed nearly all the physics for the game! I will have to make adjustments later when i have the graphics because it is really hard to get it right without actually looking at the completed game.

    This is the plan of what i will be doing in the next couple of days:
    1)Work out the scoring system
    2)Program the end of each "day" (times tried the game)
    3)Prototype the result's scene (where you view your results at the end of each trial)
    4)Prototype the upgrading scene (where you upgrade your torpedo to make it go faster and more resistent)
    5)Create obstacles and layout of game (ocean/air/ground)
    6)prototype the final scene (An animation of the torpedo sinking a ship. This happens when you win!)
    7) Get a video for you to see the prototype of the game and it's gameplay.
    8) Graphics & sounds time!
    9) optimising graphics, sounds, & programming
    10) final gameplay video!

    I have probably missed tonns of steps which i will discover later on! :P

    SO FAR, SO GOOD!!
    ;)

    @kapser Thanks ;)
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Finished for the day, and unfortunately I am away tomorrow... But on Monday I start again! I believe I have a great idea in my hands... my only problem now is the artwork.... :/

    See you all monday!
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    What do you think about my torpedo?? What is it missing...?

    image
  • outasiteoutasite Member Posts: 417
    The Yellow thingy needs the gradient too. Also maybe a number or something on the side. Missiles have those right?

    Michael

    EDIT: Also make sure the gradient on the blue thing lines up with the gradient on the missile.
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @outasite Yeah, i'll do that, thanks!

    I won't add the number because it would be nearly impossible to see in the game. (it is going to be really small). ;)
  • outasiteoutasite Member Posts: 417
    Ya that would make sense. Hah
  • old_kipperold_kipper Member Posts: 1,420
    I think its missing humour and a propellor.

    Good luck

    Kipper
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Thanks guys ;)

    @kipper yeah, I did originally add a propellor... but when i reduced the size it started looking like something not really appropriate... :P
    I think i will avoid that!

    I'll soon upload a video of the progress i am making ;)
  • wouterwouter Member Posts: 174
    the torpedo looks 3D but the atomic sign is 2D!
    i should change that;)

    oh and maybe it's a nice effect if there are bubbles coming out of the torpedo;) (in the game)

    wouter
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @wouter Yeah I will surely change the atomic sign ;) and i will surely be having bubble particles coming out from the back!

    Thanks!
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Sorry guys, i'm opting out of the contest due to the lack of free time :(
    I'll surely participate next time!
  • JamieOneilJamieOneil Member Posts: 877
    giacomopoppi said:
    Sorry guys, i'm opting out of the contest due to the lack of free time :(
    I'll surely participate next time!

    Aww what ?
    I was looking forward to see what you had!
    Well see you next time :)

    JamieOneil
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