GameSalad for PC = good for us?
If gamesalad releases a version for pc, will that be any good for us?
Reasons I think it will not be good for us:
- Most of us have macs (im guessing 99%, the other 1% using a program that allows to run mac software) so we dont need this pc version.
- Since there are more PC users in the world, there will be a lot more GS users and that will lead to more people that create junk games and spam them around the app store and that will create more competition for us.
The only people that will gain something with this is Gamesalad and apple.
GS: more users= more popular = more money
apple: more apps & developers = more money
Share your opinion about this!
If they release a PC version and they probably will, will it be good for you? and why?
Reasons I think it will not be good for us:
- Most of us have macs (im guessing 99%, the other 1% using a program that allows to run mac software) so we dont need this pc version.
- Since there are more PC users in the world, there will be a lot more GS users and that will lead to more people that create junk games and spam them around the app store and that will create more competition for us.
The only people that will gain something with this is Gamesalad and apple.
GS: more users= more popular = more money
apple: more apps & developers = more money
Share your opinion about this!
If they release a PC version and they probably will, will it be good for you? and why?
Comments
Also, even without that, PCs are cheaper. I've been thinking about getting a laptop so I don't have to be tethered to my desk to do GameSalad development. Yet, I could get two PC laptops for the price of one Mac laptop.
...and if GameSalad makes more money, that means the company can stay in business and make improvements to the software.
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No matter how cool Mac computers are, I hate them for a few reasons so I'd rather stick to PC and save a lot of bucks.
...and I thought the Flash users on PC have a way around this issue.
You could only make web or android games with a PC GS, because the iOS dev kit only runs on macs.
Imagine that a kid with cheap PC computer makes an iOS game. There is a bigger chance that it will be crap, than if this kid buys a Mac, because that means that he treat his work seriously.
I have no idea it that makes sense, but I've hope that someone else who understand me, will write similar post with better english
In my opinion, I think this will be a bad thing for a lot of users and a good for very few ones. Like those that sell things to help creating the apps (temples,graphics,tutorial-textbooks) like yourself.
I hate PC and Windows. Apple computers are great (especially iMac and MacBook Pro), and I don't want to see every Kowalski (in my country this is the most popular surname, something like Smith in UK) be possible to make an iOS game on his crappy PC.
I know of at least two SDK's that allow you to publish to iOS without the intervention of a Mac.
One being Flash CS5 and the other being UDK. UDK is in fact PC only software. So it would be very possible for GS to be on PC and deploy to iOS.
Adobe knows about those problems, and they didin't fix it. There is a chinese way to fix the broken code, but it's very hard.
Also I purchased Photoshop, and it doesn't work on polish version of Mac OS X. Adobe knows about those errors, and they do nothing about it. Photoshop works only when I change Mac OS language to english.
As Steve Jobs said - Flash is !@#$%.
And to me, PC's are thrown together frankensteins. There are so many companies making so many different things and who knows how many different companies parts are actually inside of a PC. Mac only has 2 or 3 companies in their machines, and you have to have their approval and meet their standards to make parts for them. I can make PC parts in my garage with paper clips and aluminum foil and sell them for PC's.
And the whole mentality of PC users that bash Mac is funny, and they've probably never even see a Mac up close. PC's are cheap, price wise and quality. Windows 7 is the best OS they ever made, but it still sucks. You can make a full featured movie with professional movie scoring, and sound effects, and all that jazz with a Mac right out of the box. PC's have to have all kinds of third party software and drivers, etc…And I wont even go into viruses and worms and such...
Now if they had GS on PC, there would be an overflow of crappy, want to get rich quick, non-developers that will flood the market, and pretty much make the app store worthless.
Mac users are like….Mac users. And PC users are like used car salesmen. No direct offense to PC users here, but that's how I feel about it.
+1
airplay but still they have a seperate version for mac only from which you can publish to ios using a mac only.You cant publish an ios game from windows thats it.
I own both a mac and a pc, I actually just bought an iMac yesterday so I no longer have to run a virtual machine, but is more users a good thing?
Most everyone using GS at this point has a mac I'm sure or is running it virtually until they can get a mac. The price of admission will alone get rid of those that want to make a quick buck and copy other games, make garbage, and put no effort into anything.
Case in point, I have a friend that keeps telling me he wants to help me make iOS games, but since he doesn't have the real motivation or drive that I have to make games/apps, he isn't bothering to buy himself even a cheap mac mini to do anything.
On the other hand, more users could mean more money coming into GS allowing them to fund future projects, hire more developers, and push bigger updates faster.
Then again, having a windows and a mac version may force them to have 2 teams to handle the application on both ends.
I'm going to vote to keep it on OSX.