GameSalad for PC = good for us?

OlsenOlsen Member Posts: 30
edited November -1 in Working with GS (Mac)
If gamesalad releases a version for pc, will that be any good for us?

Reasons I think it will not be good for us:

- Most of us have macs (im guessing 99%, the other 1% using a program that allows to run mac software) so we dont need this pc version.

- Since there are more PC users in the world, there will be a lot more GS users and that will lead to more people that create junk games and spam them around the app store and that will create more competition for us.

The only people that will gain something with this is Gamesalad and apple.
GS: more users= more popular = more money
apple: more apps & developers = more money

Share your opinion about this!

If they release a PC version and they probably will, will it be good for you? and why?

Comments

  • PhoticsPhotics Member Posts: 4,172
    Olsen said:
    If they release a PC version and they probably will, will it be good for you? and why?

    I wrote The Unofficial GameSalad Textbook. If they release GameSalad on PCs and Android, that's good news for me.

    Also, even without that, PCs are cheaper. I've been thinking about getting a laptop so I don't have to be tethered to my desk to do GameSalad development. Yet, I could get two PC laptops for the price of one Mac laptop.

    ...and if GameSalad makes more money, that means the company can stay in business and make improvements to the software.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    To publish to the apple, you require provisioning profiles and Xcode installed which are Mac only. PC version could only be for android. I don't see it happening.
  • kapserkapser Member Posts: 458
    If they do, I hope they do this before I buy a mac. A lot of people using GameSalad seem to buy macs for this reason, so I'm not sure how good it would be for apple :)

    No matter how cool Mac computers are, I hate them for a few reasons so I'd rather stick to PC and save a lot of bucks.
  • PhoticsPhotics Member Posts: 4,172
    jonmulcahy said:
    To publish to the apple, you require provisioning profiles and Xcode installed which are Mac only. PC version could only be for android. I don't see it happening.

    What if you uploaded the provisioning profile to a server?

    ...and I thought the Flash users on PC have a way around this issue.
  • jb15jb15 Member Posts: 602
    I had to buy a mac to start developing. I think it'll be worth it eventually.

    You could only make web or android games with a PC GS, because the iOS dev kit only runs on macs.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    PC are much cheaper, so more people own them. In my opinion, if GS works on Windows, then there will be much more crap games. Why? Now if someone want to make an iOS game/app, he has to buy Apple computer.

    Imagine that a kid with cheap PC computer makes an iOS game. There is a bigger chance that it will be crap, than if this kid buys a Mac, because that means that he treat his work seriously.

    I have no idea it that makes sense, but I've hope that someone else who understand me, will write similar post with better english :)
  • calvin9403calvin9403 Member Posts: 3,186
    No, I don't want to see GS on win
  • OlsenOlsen Member Posts: 30
    @ Photics - I understand that with your GS Textbook, more developers using GS will be a positive thing for you, but not for everyone else.

    In my opinion, I think this will be a bad thing for a lot of users and a good for very few ones. Like those that sell things to help creating the apps (temples,graphics,tutorial-textbooks) like yourself.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I don't know how it looks in other countries, but here in Eastern Europe, Apple computers are elite. Price of simple MacBook (not even a Pro version) is much bigger than average monthly earnings. But every child in elementary school has his own PC notebook, because of government help action.

    I hate PC and Windows. Apple computers are great (especially iMac and MacBook Pro), and I don't want to see every Kowalski (in my country this is the most popular surname, something like Smith in UK) be possible to make an iOS game on his crappy PC.
  • DizkoDizko Member Posts: 498
    jonmulcahy said:
    To publish to the apple, you require provisioning profiles and Xcode installed which are Mac only. PC version could only be for android. I don't see it happening.

    This isn't true, this is a fairly common misconception.

    I know of at least two SDK's that allow you to publish to iOS without the intervention of a Mac.

    One being Flash CS5 and the other being UDK. UDK is in fact PC only software. So it would be very possible for GS to be on PC and deploy to iOS.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I have a friend, who made a game with Flash for iOS. IPA file can't get through Apple review process. Flash generates many errors. He wrote to Apple, and said that game was made with Flash and AS3. They answered him, that they are tired of Flash games, and that many developers wrote to Adobe, that Adobes software can't generate code without errors.
    Adobe knows about those problems, and they didin't fix it. There is a chinese way to fix the broken code, but it's very hard.

    Also I purchased Photoshop, and it doesn't work on polish version of Mac OS X. Adobe knows about those errors, and they do nothing about it. Photoshop works only when I change Mac OS language to english.

    As Steve Jobs said - Flash is !@#$%.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I hate Windows machines...I don't want to see it on Windows. Windows users and Mac users are a breed apart. Don't get me wrong, I have a PC, but i consider myself a Mac user. The only reason I have a PC still is for playing video games, and that's it. That's all they're good for to me. After 12 years, I have had 4 Macs, and each one of them still runs perfectly fine. In those same 12 years I have had about 10 PC's and only 1 of them is operational. They cost me money, and my Mac makes me money…always been that way for me. I bought an Alienware about 5 years ago, and it still runs pretty good. Had to replace the video card and memory, and now the processor is starting to struggle with the newer games, but it's ran longer than any PC i've ever heard of, and probably the last PC I will ever buy.

    And to me, PC's are thrown together frankensteins. There are so many companies making so many different things and who knows how many different companies parts are actually inside of a PC. Mac only has 2 or 3 companies in their machines, and you have to have their approval and meet their standards to make parts for them. I can make PC parts in my garage with paper clips and aluminum foil and sell them for PC's.

    And the whole mentality of PC users that bash Mac is funny, and they've probably never even see a Mac up close. PC's are cheap, price wise and quality. Windows 7 is the best OS they ever made, but it still sucks. You can make a full featured movie with professional movie scoring, and sound effects, and all that jazz with a Mac right out of the box. PC's have to have all kinds of third party software and drivers, etc…And I wont even go into viruses and worms and such...

    Now if they had GS on PC, there would be an overflow of crappy, want to get rich quick, non-developers that will flood the market, and pretty much make the app store worthless.

    Mac users are like….Mac users. And PC users are like used car salesmen. No direct offense to PC users here, but that's how I feel about it.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
  • 3d103d10 Member Posts: 471
    Even though i am writing this post from a pc i will never like game salad to adapt windows because reasons given above are true it will become a crap.But i also know to be able to publish to ios you need a mac you cannot publish to ios from a pc.Look at other engines which can deploy to all platforms such as unity3d and torque2d or
    airplay but still they have a seperate version for mac only from which you can publish to ios using a mac only.You cant publish an ios game from windows thats it.
  • ShaneS429ShaneS429 Member Posts: 77
    I'm indifferent.

    I own both a mac and a pc, I actually just bought an iMac yesterday so I no longer have to run a virtual machine, but is more users a good thing?

    Most everyone using GS at this point has a mac I'm sure or is running it virtually until they can get a mac. The price of admission will alone get rid of those that want to make a quick buck and copy other games, make garbage, and put no effort into anything.

    Case in point, I have a friend that keeps telling me he wants to help me make iOS games, but since he doesn't have the real motivation or drive that I have to make games/apps, he isn't bothering to buy himself even a cheap mac mini to do anything.

    On the other hand, more users could mean more money coming into GS allowing them to fund future projects, hire more developers, and push bigger updates faster.

    Then again, having a windows and a mac version may force them to have 2 teams to handle the application on both ends.

    I'm going to vote to keep it on OSX.
  • dotsonj23dotsonj23 Member Posts: 316
    While you can't publish from a pc you can develop the games with a pc. Everything done with the unreal sdk for example because that has no Mac version. Then all you need to do is borrow a Mac to build and publish.
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