Locking levels (HELP)

PhilipNewzealandPhilipNewzealand Member Posts: 66
edited November -1 in Working with GS (Mac)
Hello all... Im having a bit of a mental brake down with the next part of my game. Im trying to get a simple level locking system working (Level one unlocked and the rest locked till you complete the prevues level).

Im trying to do this using the simple instructions i have = 'booleans called level 2 locked, level 3 locked etc' then 'complete level 1 you use a change attribute level 2 locked to false.'. Finding this ver hard for some reason,,,

Can any one out there shead some light on what it is im supposed to be doing .... How does this work and how do i get a default locked image to replace the locked levels. !!!!!

Please help my rubbish sunday morning become an amazing weekend !!!!

ALL THE BEST

PHIL

http://cantcodewontcode.tumblr.com/

Comments

  • olster1olster1 Member Posts: 396
    tenrdrmer:

    You need to add an attribute to each scene or level end actor that says what level number you are playing

    Then in your actor add to your end rule

    If self.LevelNumber is greater than or equal to game.unlock

    That way it will only add to the level unlock if you are on a level higher than the game.unlock attribute.

    Tshirtbooth:

    you need to have a rule that checks

    Game.levelunlock

    so lets say your on level 5, right now level unlock is set to 5

    when you beat level 5 your doing to tell it to change game.levelunlock to 6

    but you need to do it this way

    If attribute game.levelunlock is less then 6
    change attribute game.levelunlock to 6

    this way say your up to level 20 and you go back to 5 it will not change game.levelunlock to 6 because levelunlock is greater then 6

    hope that helps

    cheers

    This will also help

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Man its like some took the words right outta my mouth. :)

    This might also help you
    http://gamesalad.com/game/12756

    Search for the name of that under new in GameSalad and you can download the project file.
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