DisplayText bug
TwistedMech
Member Posts: 408
I have been creating a game for my wife and found this odd text behaviour.
I have a global game variable game.LastHighTime which is a text variable.
I can set this variable to “0:00”
In my actor, I have one display behaviour which binds to game.LastHighScore.
The first time the scene loads, it will display 0:00. Anytime after that, I get the default “Hello World!!!” text.
If I delete and recreate the actor, I get the same thing.
Anyone else had this bug and anyone have a work around?
I have a global game variable game.LastHighTime which is a text variable.
I can set this variable to “0:00”
In my actor, I have one display behaviour which binds to game.LastHighScore.
The first time the scene loads, it will display 0:00. Anytime after that, I get the default “Hello World!!!” text.
If I delete and recreate the actor, I get the same thing.
Anyone else had this bug and anyone have a work around?
Comments
you have to set it to something, it can't be blank or undefined.