Dog - Game Concept. Should I Continue!?

FrozenDingoFrozenDingo Member Posts: 17
edited November -1 in Announce Your Game!
The game is about 2 weeks old and the video shows one of the mechanics I want to include as well as the control system.

The performance is better and the visuals are sharp when tested on my iPhone 4 (The log doesn't wobble!). I have a friend who is reworking the animation and I can add more detail and polish to the level.

Will it be possible to fix some of the major problems such as being able to flip the dog on it's head and still be able to run along?

Can I make this platformer well in GS??

Let me know what you think!

Comments

  • AppChogieAppChogie Member Posts: 503
    A great start. It is like Utipians Running Wild mixed with lassie. Great physics for object orientation

    Well done, continue with it.

    Keith
  • kapserkapser Member Posts: 458
    Yeah this probably can be done with gamesalad.

    The game graphics looks really good. If you should continue it depens of how much you think you can expand the gameplay further than the tutorial.

    If you think so, I'd say you should definately continue it because it's pretty cool.
  • JPickardJPickard Member Posts: 477
    oh, I like the two modes idea. And the graphics and animation look very nice. Yes, you should continue, as long as you are happy with the concept.
  • AppFueledAppFueled Member Posts: 308
    I like the overall concept and the simplicity of the art and controls. I also like the simplicity of the title.

    I believe it needs to be more challenging. Also, instead of the user clicking on an object to move it, I think the dog needs to be the one to do those things. For example, maybe you move the dog to the log and when you click an action button, he pushes the tree over the hole or something.

    8 Bit Grenade - Game Development Studio & Revolution Igniter
  • imGuaimGua Member Posts: 1,089
    Looks interesting. I would play it if it had interesting puzzles and a deep atmosphere like Sworcery...
  • FrozenDingoFrozenDingo Member Posts: 17
    Thanks!

    I'll have to take some time to think about how to develop it into a full game.

    I have a few ideas.. :)
  • jb15jb15 Member Posts: 602
    This looks like a very causal type game, where the isn't challenge. It isn't so much a game, as much as an intereactive art piece (which I like just as much). The trick would be having TONS of great artwork--since people are not buying it for the gameplay.
  • FrozenDingoFrozenDingo Member Posts: 17
    @jb15

    That's an interesting idea. Maybe some sort of story would be needed to give it purpose.

    Are there any games like this on the app store currently?
  • kapserkapser Member Posts: 458
    Well drag and drop puzzles could turn more challenging, but yeah the tutorial is a bit pointless in turn of gameplay.

    It does feel more like a piece of art than a casual game. It will not be addictive, so yeah some storytelling could turn this interresting. But it should probably some interactive story that makes you want to go through the game, not just cutscenes. The dog is looking for something and find subtle hints on his way for example of get glimpses at the running rabbit he's looking for.

    Not sure how similar games there is, I don't know much about iphone games, You might want to check for immersive adventure games like this jewel:
  • FrozenDingoFrozenDingo Member Posts: 17
    I'm playing Sworcery at the moment - at about 60% - loving it!

    Wish I had an iPad to play it on though :(
  • MrAndersenMrAndersen Member, PRO Posts: 66
    Looks great, dude - liking the art!
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