Multiple instances of same actor?

DigiChainDigiChain Member, PRO Posts: 1,288
edited November -1 in Working with GS (Mac)
When using the same actor numerous times in the scene - are they all treated as the same actor by GS?

By this I mean, I have a scene in which my character collides with actor X, when I click on actor X (whilst my character is colliding) it then triggers my character jumping onto another instance of actor X where I want to be able to click again to trigger my character jumping elsewhere. However it seems that even if my character isn't on an instance of actor X (therefore no collision with that particular instance) but is on another instance of actor X, clicking on any of the instances still triggers the attribute.

So, do I need to create a new actor for every instance?

I hope that all makes sense! I was struggling to explain it! haha
Hope someone can answer this one. Cheers

Comments

  • rlehmrlehm Member Posts: 320
    No need for a new actor. You need unique attributes if they are game attributes. If 4 actors use one game attribute, once triggered, all 4 will respond.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Thanks Rlehm. Yes they are game attributes. Basically my approach once triggered is to
    1. destroy my character
    2. change attribute back to original value
    3. then respawn character in new position.

    Will there be a lag on resetting the attribute? If so do I need a (brief) time delay on the respawn?

    Thanks
  • rlehmrlehm Member Posts: 320
    If I understand what you're asking, you need more game attributes. If you have ten of the same actor, you'll need ten attributes.

    So, you add the same actor to the scene ten times. Open them on the scene, unlock them, change the attribute so they all have a unique attribute.

    If you use one, it'll trigger all ten. If you use ten, it'll trigger them separately.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Ok, I think I'm with you now. Cheers!
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