Compressing down m4as?
Anybody know a way to cut some space with your game's music? I usually use audacity and cut down the quality and covert it to m4a with MAX. But man it would be nice to get it down under a megabyte. Any suggestions?
Comments
If it's 44100 Hz, you could downsample to 22050.
Also, you could convert Stereo Sound to Mono. That's a huge space savings, but obviously that's a serious reduction in sound quality. Stereo sound is cool... but many iOS devices don't have stereo sound unless headphones are plugged in.
And ya creativeapps that is a must.