Working with RI
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If I was to make a game and do the graphics for a 480x320 screen, then turn resolution independence on, would that create a second set of images set at 240x160? Basically I'm thinking If you want a lower-res game (8-bit) typically you would want to stretch the image to double it's original size (common in flash games) to get a pixelated look. And since images are half size, the load times should be a bit better on older devices as well.
Am I thinking correctly on this?
Am I thinking correctly on this?
Comments
So design to the size you want, have your images double the size and check the RI
You will need to cover the screen, so you'll need the 240 stretched then i guess! Not sure how that'll look though!