Average Sales Per Day???
apple_GS
Member Posts: 39
I have released this app a week ago on Mac App Store...Check this link...
and since then I had only 4 downloads...
http://itunes.apple.com/us/app/area-61/id441901228?mt=12&ls=1#
Does the game seem good???
and since then I had only 4 downloads...
http://itunes.apple.com/us/app/area-61/id441901228?mt=12&ls=1#
Does the game seem good???
Comments
almost a month since the initial version released and only 4 downloads. Even the promotion codes i gave away only 1 was used.
why would anyone buy yours unprofessional game with lack of original or beautiful art, gameplay or variety. For those money customer can buy something much much better like Angry Birds and fill their need for arcade gameplay for a very long time
What your games have to offer, that customer wants buy it no matter what?
just some thoughts, glad to help
BTW, your link is broken.
i think we should make some cool games for free and use iAds.
Now shake it off and go and make another one!
If you wanted to you could try sprucing up your game packaging a bit to make it seem more marketable (colorful bold logo, cuter character art, clean things up and accentuate them a bit). And also promote the hell out of it to anyone who'll listen. If you believe in your game and show passion you're going to generate at least some sales.
The Angry Birds guys made a lot of games you've never heard of before they struck gold. Now they're powerful, rich, and famous and we get to hear their opinions about everything.