How will in app purchases affect the way you deploy games?

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
So the way I deploy to the app store is that I make a lite version and then a real version with game center etc.

However, with in app purchases I can make the game free and with an in app purchase I can take away the ads and unlock the extra levels.

Also would it be a good idea to create new levels packs and charge people money for it. Or is it better to just have 1 purchase for all of time?

Comments

  • icanmakeicanmake Member Posts: 466
    in app purchases are always better because that means your app cant be jailbroken, or it will at least make it much more difficult.
  • jb15jb15 Member Posts: 602
    TOTALLY!!!

    That is, if I make $500 for pro--which, right now, it's looking like I can't. :(

    Anway, it's way better IMO--I'd so rather have a free game, with options of upgrading, than messing with "Lite" and "Full" versions, etc. Plus people can get a good idea of whether they like the game, before they invest money in it.

    I can't wait!
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