How will in app purchases affect the way you deploy games?
So the way I deploy to the app store is that I make a lite version and then a real version with game center etc.
However, with in app purchases I can make the game free and with an in app purchase I can take away the ads and unlock the extra levels.
Also would it be a good idea to create new levels packs and charge people money for it. Or is it better to just have 1 purchase for all of time?
However, with in app purchases I can make the game free and with an in app purchase I can take away the ads and unlock the extra levels.
Also would it be a good idea to create new levels packs and charge people money for it. Or is it better to just have 1 purchase for all of time?
Comments
That is, if I make $500 for pro--which, right now, it's looking like I can't.
Anway, it's way better IMO--I'd so rather have a free game, with options of upgrading, than messing with "Lite" and "Full" versions, etc. Plus people can get a good idea of whether they like the game, before they invest money in it.
I can't wait!