Spawning actors is slower in 0.9.5
ORBZ
Member Posts: 1,304
It seems to me that spawning and destroying actors is slower in 0.9.5, is there something different to the way spawning is being handled in the codebase? Before in 0.9.4 my game ran smoothly, now in 0.9.5 it's jerky when stuff spawns.
Is it a memory allocation or garbage collection issue?
In 0.9.4 the game would start up and as actors were spawned it would get a little bit jerky but over time it would stabilize and run silky smooth at 40fps (iPhone4) Now the game doesn't ever stabilize it just keeps being jerky for the entire play sesssion every time an actor is spawned or destroyed. However framerate is up to 50fps. So while you may have improved the measured fps, the actual perceived gameplay is no longer smooth and that is much worse!
Please fix this!
Is it a memory allocation or garbage collection issue?
In 0.9.4 the game would start up and as actors were spawned it would get a little bit jerky but over time it would stabilize and run silky smooth at 40fps (iPhone4) Now the game doesn't ever stabilize it just keeps being jerky for the entire play sesssion every time an actor is spawned or destroyed. However framerate is up to 50fps. So while you may have improved the measured fps, the actual perceived gameplay is no longer smooth and that is much worse!
Please fix this!