Application error "There is no codesign_wrapper executable"

parky190parky190 Member, PRO Posts: 23
When I try to upload my game (after itunes connect says "waiting for upload" and I've zipped my game) it says "There is no codesign_wrapper executable" and to reinstall xcode. Please help! Any help is greatly appreciated!

Comments

  • parky190parky190 Member, PRO Posts: 23
    I zipped my game directly from the file gamesalad saved and I get that error. When I add it in itunes then zip it from the mobile applications folder in itunes media I get the error "No application found in archive" I'm still very confused.
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    I have the same issue!
    What can I do ?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Do you have your apple developer account? do you have all you certificates, wwdc certificate, and did you use your appstore distribution profile?

    Also the file you send to apple will not sync onto your device threw itunes. Youll have to make another build with a ADHOC distribution profile with your device linked to it to be able to put your game on your device.

    i recomend reading up on the apple submission process, adhoc builds and ect. Theres tons of info on there site and here
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    I want to publish my game to the appstore.. not ad hoc.
    Everything worked fine except the part with the application loader..
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    so again do you have everything installed and setup thats in my last post
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Also, you should generally test your game before you upload it to the App Store. The only way to test it for real is to make an ad hoc version. An ad hoc build is identical to the App Store version.

    Things that work fine in preview or in the GS Viewer can mysteriously break when you build the game for real.

    You should also test it on as many devices and versions of iOS that you can.
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    JohnPapiomitis said:
    so again do you have everything installed and setup thats in my last post

    Do you have your apple developer account? - Yes
    do you have all you certificates, wwdc certificate - yep ( iPhone developer- iPhone distribution - wwdc certificate ? )
    and did you use your appstore distribution profile? - yes
    firemaplegames said:
    Also, you should generally test your game before you upload it to the App Store. The only way to test it for real is to make an ad hoc version. An ad hoc build is identical to the App Store version.

    Things that work fine in preview or in the GS Viewer can mysteriously break when you build the game for real.

    You should also test it on as many devices and versions of iOS that you can.

    yah I know but this is a free and is more for testing how much downloads etc. i get..
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    is testing over ad hoc needed ?
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