collision size too large
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Is there any way to control the size of the default rectangle/circle collisions or am i being a tad optimistic?
I am toying weather to add some collisions to one of my actors. The actor is a glowing circle but when set to collide (with each other, theres lots of them being spawned randomly) the collision occurs when the actors are quite far away from each other.
Ideally i want to scale it to the point inside the glow (the surface) but even just a bit smaller would make a lot of difference.
i did find a thread mentioning something about using a timer and a scale behaviour but when i tried this method (had trouble understanding what he was on about tbh) it didn't work.
I am toying weather to add some collisions to one of my actors. The actor is a glowing circle but when set to collide (with each other, theres lots of them being spawned randomly) the collision occurs when the actors are quite far away from each other.
Ideally i want to scale it to the point inside the glow (the surface) but even just a bit smaller would make a lot of difference.
i did find a thread mentioning something about using a timer and a scale behaviour but when i tried this method (had trouble understanding what he was on about tbh) it didn't work.
Comments
Otherwise it will collide with the transparent pixels too
i presume theres no way to make things glow in GS?