Pause screen problems--please help

master200012master200012 Member Posts: 372
edited November -1 in Working with GS (Mac)
I have a simple puzzle game involving a ball, switches, and a goal with a timer.

I have a pause actor, too. It pauses the game when "touch is inside." However, when I test the game in preview or on an iphone, it only briefly brings up the screen. Then, it puts it resumes just as fast as it pops up, making it impossible to use. The timer also seems to stop when resuming.

I have five actors--resume, restart, menu, pause background, and displayed timer--in my pause scene.

Please help!

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