How many actors is too many?
How many actors is too many for an iphone project?
Currently I have a scene populated with about 50 actors (most are replications of a master), and all the actors are animated (a simple 4 frame loop). All appearing on screen at the same time. They are all non-movable and have very simple behaviours attached to them.
So is that pushing it? How many are others using in their games?
Currently I have a scene populated with about 50 actors (most are replications of a master), and all the actors are animated (a simple 4 frame loop). All appearing on screen at the same time. They are all non-movable and have very simple behaviours attached to them.
So is that pushing it? How many are others using in their games?
Comments
TL;DR I was pleasantly surprised by the performance of 100 moving actors at once on my iPad 1. I've not tried putting on more yet though - not sure how quickly it will degrade.
Theres no flat out answer about how many actors are too many. Depends on what there doing, if there animating, constrains, timers, moveable, visible, and all that goo stuff
If the actors have no rules (like walls) you can have a lot of them, in the game I'm building I have some scenes with about 300 actors but 99% of them are walls with no rules and I have 55-60 fps.
It all depends on what the actors do.
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Unfortunately I don't actually have a iphone to test on, or a apple developer account for that matter. I'm just starting out and working a bit blind!