What would you do if you had the next Angry Birds?
RodrigoPerez
Member Posts: 212
How would you go about releasing it. There's no rush or timetable. What the best possible way to release the game?
Comments
If you really have the next big hit, focus on one thing. MARKETING. Make sure to release on a Thursday if it really is that good.
Matt
your question, unfortunately, is impossible to answer because at the time of the release (and even before that), NO ONE could have predicted that "Angry Birds" would be what it became.
The "hit" (or success) part of the game does not happen while it's made, but rather "after" it's released.
The longer it lives, the bigger and better the chances.
How ever, watching other releases, I think it's safe to say that we live in an age of "addictive-to-download-something-new-every-day+preferably-for-free" world.
I hope you have something good because in the end, the memory of developing and tweaking is "YOUR PART" to keep.
The rest is a mystery ....
But if is good enough send it to touch arcade... and if the accept it, you will get a lot of extra reviews form other sites.
Cheers.
The saving grace for angry birds was 2-3 months after all seemed lost. They created a lite version. And the rest they say is history.
Release your app and prepare a lite version to launch a week to a month later. Send out your press releases on your paid version launch and then send another when you drop the lite version.
If your app is really as great as you think it is. The lite version will drive the sales of your paid version through the roof.