Game over problem

Trapper74Trapper74 Member Posts: 45
edited November -1 in Working with GS (Mac)
I'm sure there is a simple method to doing this but i dont seem to be able to get it to work, i want to end my game when a set number of actors are destroyed, say 4... how would i go about this?

i asked once before and in more detail in the thread below but the response did not fix my problem and whatever i do doesn't seem to work.

http://gamesalad.com/forums/topic.php?id=26290

thanks

Comments

  • AppsterAppster Member Posts: 112
    hey there, you can try reate a new attribute to track number of dead actors and set a rule to end-game (depends how you want to end, either go to completion scene or go back to main menu or pop a message).
  • AppsterAppster Member Posts: 112
    Just read your the other thread on the details.

    You can just create an attribute to Check if it reaches 4 and whenever and actor (the base) got hit, to + 1 to it. Example. EndGame attribute:

    Rule when collide with missile (or whatever in your game)
    EndGame = EndGame + 1

    Rule to check Game OVer
    If EndGame = 4, Change Scene to Game Over.

    ----------------------------------------------
    Appster (http://i-am-appster.com/)
    Let me if you want to me to list your games on my site :)
  • Trapper74Trapper74 Member Posts: 45
    thanks for the suggestion it does seem a little simpler your way..

    Before i managed to read you're reply i managed to get to the game over screen my way but it would go after 3 bases were destroyed not 4 (apart from one time when i tested and it worked fine which is very annoying :S).

    Now i have tried your way which i think is basically what i was doing before but adding up to 4 rather than taking away from it, now however its decided that after 2 bases are destroyed it will go to game over even though the rule definately says when EndGame=4 chance scene to gameover.

    this is really stupid, it seems that it should be so simple but it just fails every time, the bases are only adding by +1 there are 4 of them 4x1=4 im certainly no mathematician but im pretty sure i can manage my one times table lol
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