rotate in animation

wouterwouter Member Posts: 174
edited November -1 in Working with GS (Mac)
hi guys,
i have an animation with rules, so if direction = 2 and etc....
change image to: ....

only 3 of the 22 images must rotate 30, 30 and 60 grades... (so directly rotate and only for that image)....

witch rotation must i chose???

wouter

Comments

  • wouterwouter Member Posts: 174
    Bump...
  • wouterwouter Member Posts: 174
    another bump...
  • wouterwouter Member Posts: 174
    ........
    so the question is how can i rotate one image (in an animation) directly 30 grades....
  • old_kipperold_kipper Member Posts: 1,420
    I am trying to understand your question and if I am right you are asking how to rotate an actor in steps of 30 degrees? And when you do change the image or animation? Am I correct?

    If so then you can set rules that change the animation/image based on the direction of movement of the actor. These will be great than/less than rules for each sector or you can get the rotation and divide it by whatever you want and put the result into an index number and use that index number to change the animation/image.

    Hope that helps

    kipper
  • wouterwouter Member Posts: 174
    thanks for the answer;)

    and no it isn't exactly what i mean:

    i have 22 frames (animation) and some frames are width 120 high 268 while others are with 336 and high 170 (px) so i rotate the images higher than 170 (3 frames) (because else the transparent part where really big...), and now i want to rotate those 3 images 30,30 and 60 degrees. so i want to rotate those 3 frames directly and only one time;)

    do you understand what i mean?

    wouter
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