65 Levels with different Backgroud

creativeappscreativeapps Member Posts: 1,770
edited November -1 in Working with GS (Mac)
In my game I have 65 levels and I am planing to use different 65 backgrounds 480x320 in each level. Its safe to use different background for each level or it will create memory issue? Please let me know

Comments

  • BRGKeenBRGKeen Member Posts: 40
    I think you'll be fine. I've been making games with 960x640 backgrounds for resolution independence. I have many, many, many levels and the games operate fine in ad hoc builds.
  • creativeappscreativeapps Member Posts: 1,770
    Ok Thanks
  • creativeappscreativeapps Member Posts: 1,770
    320x480 image is not part of power of two so its create problem with different 65 backgrounds?
  • devjohnsondevjohnson Member Posts: 94
    If your install file or memory is getting large, then consider recycling background images.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    320x480 is even and stays even when divisble by 2 so youll be fine. As for all the images keep testing in the viewer and checking your image and total mb.

    The install file isnt what i would be worried about, its the amount of memory the device is using when runnning the app
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah the only thing using a new background for each level will affect is the apps file size. Not the game memory unless you are trying to put all of the levels in one scene which in that case your game will run horrible because of the memory issues you will be creating.

    Good Luck
  • creativeappscreativeapps Member Posts: 1,770
    ok Thanks
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