Has anybody applied to be a game designer or knows a game designer
Mammoth
Member Posts: 640
So I've always wanted to be a game designer. I know the job description and I apply to several places. I've produced several games wrote book books and have done a lot of creative stuff in my life.
What do the people really look for when they hire a game designer
Any help would be appreciated.
What do the people really look for when they hire a game designer
Any help would be appreciated.
Comments
if your talking about freelance then youll only need a great portfolio and references.
But yeah if your talking about the industries corportations and firms, with todays economy you have basically no chance of getting a job with no degree
Game Consulting Service
The first thing I wanted to be was a game designer but later on I found out that they don't really do anything in producing the game, they just tell others what to do.
So I've changed my position to 3d artist and really love it, what books have you written?
The escapist vid Xpandemic highlights is very good indeed.
There are different types of game designer - there's the ones that just write documentation and 'tell others what to do' - then there's others that populate levels - make them fun - be it in either 2D or 3D. And some do both!
Your most effective tool is communication. You *have* to be able to communicate well via spoken word AND through writing.
A certain level of charm/charisma/people skills also helps. You're dealing with people, and you want them to help you make an awesome game.
I think what most companies look for these days is someone with a proven record. Making GS games is nice 'n' all, but having worked on actual published games across a few systems to completion is what counts most.
i.e. experience.
It's a catch 22 situation of course. Companies need experienced people, but people can't get experience without actually getting employed to work on a game.
One way in is to start off as a tester. This is not a glamorous job, but certainly an important but undervalued one. Then work your way up from there.
Good luck! If your GS games are good, then they will be useful in showing you work well alone, and understand game mechanics and how to make games 'fun'. Which can be useful!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Quantum sheep. So you say you are a game designer right now. One question that I have is if I do get to work at a major studio will they let me make games on my own time. My gut says no but if you are in the industry and you get to make games. That sounds like the life for me.
Thanks again for your help
Which is why I keep a record of when my personal projects started just in case!
Also, being a freelance designer makes you exempt from this rule (usually - it's best to ask).
So there is a silver lining - it's just hard to get to!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Would you have any more advice for me at this point?
Thanks
http://www.gamecareerguide.com/features/522/entrylevel_video_game_.php
http://www.gamecareerguide.com/features/260/game_design_career_preparation.php
http://www.gamecareerguide.com/features/278/so_you_want_to_be_a_game_designer.php
If you interested what was in my curriculum vitae for the tester vacancy. It was some basic knowledge of some creative soft (Adobe Photoshop, Sony Vegas, Adobe Dreamweave etc.). And a big map\mod making background (mostly for Half-Life\Counter-Strike) I've even had win some mapmaking contests.
I'm sure "produced several games wrote book books and have done a lot of creative stuff in my life" will help to apply for this job.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Is this the only way to become a game designer or can you just hop in?
I can clearly be a tester. The biggest problem is that my personality and skill set doesn't really fit the position. I had this happen before where I applied to a company and they gave me a lower position than what I wanted. The problem was is that I took that position way too seriously and the rest of the people just thought it was a "job".
imGua are you still a lead designer?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I know for sure that I will not be able to be a lead designer right away. The best possible situation would be a junior designer. Although I have applied for lead designer I don't think Ill get it.
But until then Im just working on some awesome quality games to make some money and add to my portfolio.
Thanks for the help everybody