Drawing Path for Actors

NinjaCloudGamesNinjaCloudGames Member Posts: 3
edited November -1 in Working with GS (Mac)
Hey everyone, I just started today on GameSalad and so far it's going fairly smooth. My question relates to dictating a path for my actors by drawing a path using Touch.

Let's say I want to select an actor and have them stop. (Currently, this is within my skills)
NEXT, If I were to drag a squiggly path leading out from the actor, I would like them to follow that path. (I think the iphone game Flight Control uses a similar mechanic)

It doesn't seem like there's a way to draw/create a new path using this feature, or am I missing something?

Thanks!

Comments

  • NinjaCloudGamesNinjaCloudGames Member Posts: 3
    I've been digging through the documentation and it doesn't seem to show any way to capture path data. Does anyone know anything about this?

    What about using grid points and snapping to those for a path?
  • rebumprebump Member Posts: 1,058
    Yeah, not alot in regards to pathing in GS at the moment. You may be able to fake it or approximate it through various techniques. There are three demos/games you can look at here on the GS website:

    Chalk Rider by tshirtbooth
    GridDemo (?) by CodeMonkey
    and a tower defense type game

    You'll probably have to get creative.
  • NinjaCloudGamesNinjaCloudGames Member Posts: 3
    Fair enough... I've actually been spending some time with the Grid/Snap demo and I think that's the new demo, but I'll check out the others!

    Thanks!
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