See what I did there? I claimed something without explanation to be fact. Sorry but you need to explain why you think its broken and what steps you are doing to implement the attribute. As far as I can tell it works fine (and I use it al lot) and as no one else has mentioned the issue, that leads it being a problem most likely at your end.
Perhaps with further explanation on what your doing we can then help you resolve the issue.
One of our main issues is the "Unpause" behaviour. so here goes the description:
we have a scene, where all the game happends, on this scene we have a "Pause" button - to pause the game, when it pressed a scene changes to the "pause" scene, in this scene you have two buttons "Main menu" which goes to the main scene, and "Unpause" button(sprite) which containes the following rule: " When All conditions are valid: " Actor recieves event - Touch - Inside"
Behaviour: "Unpause Game". BOTH Rule & Behaviour is "ON"
Porblem: It won't unpause the game, it does nothing
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Perhaps with further explanation on what your doing we can then help you resolve the issue.
so here goes the description:
we have a scene, where all the game happends, on this scene we have a "Pause" button - to pause the game, when it pressed a scene changes to the "pause" scene, in this scene you have two buttons "Main menu" which goes to the main scene, and "Unpause" button(sprite) which containes the following rule: " When All conditions are valid: " Actor recieves event - Touch - Inside"
Behaviour: "Unpause Game". BOTH Rule & Behaviour is "ON"
Porblem: It won't unpause the game, it does nothing