More Attribute Selections

svnsvn Member Posts: 445
edited November -1 in Working with GS (Mac)
In the Attribute Browser, I want to be able to find every actor and their Attribute in the Browser, no matter which actor I'm using.
I often find myself having to connect attributes from two different actors. In all versions version of GameSalad, I can only connect attributes from the Game and the Actor I'm editing. This makes it a hassle to connect an invisible attribute from one actor to another. There are workarounds, yes,but they require linking an attribute from Actor A to the Game, and from the Game to Actor B. I don't want so many attributes for the game(and myself) to keep track of. Aside from being a pain to organise, having to track and link so many attributes could slow the game down. So let the Browser search ALL actor's attributes.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You can access every attribute from every actor once you have placed it in the scene and unlocked the actors. The problem with being able to access that from out side a scene is you could have actor 1 asking for an attribute from actor 2 but then if you have more than one actor 2 in the scene actor one may get very confused and crash your game because its trying to grab 3-4 different values and load them at the same time. This would cause serious problems either in performance on unpredictability.

    The way it is now is how its pretty well has to be. And unless you are constraining tons of attributes its not going to hurt things to tie the self attributes to game attributes.

    Good luck
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