Switch the rotation in the TwinStick example

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
Hi there,

I have almost successfully made it so that you can rotate your player with the second stick in the twin stick example. All you have to do is make a timer and and atribute for
Self.Rotation = game.angle1.

It works great except there is one problem. When you let go of the stick the angle resets to zero.

I have been working on it for sometime and I can't seem to find an answer. I know this is a question that other people might have as well.

Thanks :)
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