Spawning a animation slows down fps
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I'm having an issue where, when I have a ball hit a enemy it spawns a "Smoke Puff" actor. The smoke actor is animated with 10 pngs. It seems that every time the ball hits the enemy the smoke actor animates and the last frame is left on the screen. So eventually I'll have 30+ smoke actor frames on the screen at the same time and the fps goes from 60 to like 15. How can I fix this?