Rotation Collision Problem ( Video Added )

creativeappscreativeapps Member Posts: 1,770
edited November -1 in Working with GS (Mac)
I have white square which moves down and land on green platform. between that I have yellow color wheels. I set physics density, friction & restituion 0. Still when white square collide with yellow wheel its move down. and not rotate perfectly. Please check video.
How do I stady yellow wheel in perfect square shape after it collide with white square?
Please let me know.

Comments

  • creativeappscreativeapps Member Posts: 1,770
    anyone?
  • old_kipperold_kipper Member Posts: 1,420
    I would try upping the density of the wheel parts so they are not effected so much by the impact of the square, if that doesn't work then I would try constraining the wheel parts to the rotational angles and position. I have not tried this so it might cause other problems...

    hope it does help.

    cheers kipper
  • creativeappscreativeapps Member Posts: 1,770
    thanks for your reply. its not going to work. I tired that with interpolate but I dont know how to continue rotate.
  • old_kipperold_kipper Member Posts: 1,420
    If you constrain the wheel elements to hidden secondary objects for rotation and position I think it might...
  • creativeappscreativeapps Member Posts: 1,770
    Sorry I dont understand your point please explain in detail.
  • creativeappscreativeapps Member Posts: 1,770
    Ok I got the solution from codemoney old post
    CodeMonkey said:
    Rule: If self.Rotation = 0
    --Interpolate self.Rotation to 360

Sign In or Register to comment.