Weird Glitch
Rumi
Member, PRO Posts: 343
Hello everybody!
I just found this weird glitch. I had this boss character and just for testing purposes, I gave it a display text behavior to display its health. Now when he is defeated, he interpolates his width and height to zero. Whenever this would happen, as soon as it hit zero, GameSalad would crash! I isolated the problem to the display text and turned that off and everything worked fine. I just want to warn everybody not to interpolate the width and height of an actor to zero if it is displaying text. I just have a question. Out of curiosity, has this happened to anyone else?
I just found this weird glitch. I had this boss character and just for testing purposes, I gave it a display text behavior to display its health. Now when he is defeated, he interpolates his width and height to zero. Whenever this would happen, as soon as it hit zero, GameSalad would crash! I isolated the problem to the display text and turned that off and everything worked fine. I just want to warn everybody not to interpolate the width and height of an actor to zero if it is displaying text. I just have a question. Out of curiosity, has this happened to anyone else?
Comments
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Tadpole Rescue (iPod Touch/iPhone)
Hungry Chameleon (iPod Touch/iPhone)
you should be doing ad hoc testing and viewing testing threw the whole development process.
stuff runs completely different on the devices then on ur mac. Something that runs perfect on the computer can crash as soon as u try on the device. what if you finish the game and then it crashes on the device? since you haven't been constantly testing, you'll have no clue what works and what caused the crash and all that