Moving Platform issue
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Hey guys, I'm fairly new to GS but I've been going through the tutorials and I have an issue with moving platforms. I'm making Mario style elevator/moving platform (ping ponging up and down). My main problem is the scene has gravity so when I apply Moveable on the platform, it just falls down, even with the density on 0. Is there a property to apply that makes an actor ignore scene gravity? Thanks!
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Appster - List New GS Games Here
Mathstar
Interpolate - Self.Position.Y to (number)
thinking it would move that many units, but it seems like the number is coordinates? Any way to use an expression to make it move units/pixel distance instead? That way I can copy and paste them anywhere without tweaking numbers for each by trial and error.
find out what position the actors add then add your amount of pixels to that then interpoalte to that position so you know how many your moving by. So say your actors at self position y 300 and you want to move 100 pixels. Interpolate self position y to 400
and to move up and down do this(ill base this example off of the actor being at y position 300 and you wanteing to move up and down 100 pixels. you can then switch to your needs)
make a rule when self position y is is less then or equal to 300, interpolate self position y to 400
make another rule when self position y is greater then or equal to 400
interpolate self position y to 300