Woooahhh ! $99 - $2000 is a BIG JUMP IN PRICE !!!

a.quaihoia.quaihoi Member Posts: 3
edited November -1 in Working with GS (Mac)
My friend just put me onto this software and looks pretty neat, I will play with it in the next couple of days but I just noticed the price for the " Pro " version. 2K is awfully steep from the express price --> pro version!! - Just to include a splash screen !?

OK - so you can theoretically make a decent amount of money IF your game is really popular - but wouldn't the developer promote your great tool in the process anyway ?

In my opinion on a Business scale, a better price point for the Pro Version should be in the area of up to $500 --> which would entice more people to buy the software and actually use it for serious content work. For 2K I would expect the same software with 3D game development, a box with a CD, and a 500 - 1000 page printed in colour user manual - seriously.

I mean, Apple gives you all the developer tools for FREE, you just have to invest a little time reading and or collaborate with a team of artists / programmers / musicians - and look at their business model with itunes - artists get 70 %, everything is priced so well that everyone buys so content sells in volume and the company profits. Good business model I thinks.

The tool looks good, but not good enough to part with 2K for a yearly license, do you guys think that indi developers have this sort of money to splash around ? In reality, some one on an average wage of say $25 KPA, has to think long and hard about blowing this sought of dough and every year too ! This stress gives little headroom for creativity.

Think about it.
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Comments

  • BeyondtheTechBeyondtheTech Member Posts: 809
    I am not speaking for GameSalad, but most other developer kits are priced similarly. It's a licensing issue.

    I am also an owner of Torque 2D for iPhone, which I paid a flat $750 for the indie license. Their commercial license is $2250. Mind you, there is no software difference except for the splash screen, but the indie license does limit you to making $250,000 in revenue using the engine and the license is NOT transferrable to another person or organization, whereas the commercial license is.

    Remember, GameSalad is still in beta, so there may be additional features that will only be applied into the pro license.

    You can always upgrade. That's what I'm planning to do as soon as one of my games hits a decent revenue barrier. (I'll pay, but I'd rather win via the upcoming Macworld contest!) I don't mind the splash screen, but I would prefer using my own to promote my own company, or put something else there, depending on the particular application.

    Looking at the bigger picture... Having an in-game link is definitely worth it if you link it to another one of your iTunes App Store apps. Also, the more I realize it, GameSalad doesn't have to be just for games. If you're good enough at programming, you can make non-gaming applications, so not having a GameSalad splash screen for a regular app would make sense.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I agree and disagree

    I think the price is fair IF......

    It wasn't in beta and wasn't so buggy. Although those two kind of go hand in hand

    Don't get me wrong i am having fun. And it is a great system.

    And once all the bugs are worked out more than 2k would be acceptable...

    In fact $99 seems kind of low for what it does at the basic level once it quits crashing so much. (i feel like i am married to the save button)

    Just my 2 cents.

    Having said that i do see myself upgrading though
  • CoIinCoIin Member Posts: 197
    One middle ground idea then is to pay more than $99 to get the web access feature, no GS splash screen, but still agree to feature GameSalad in your own custom splash screen. At the moment the GameSalad screen is there for 20 seconds (on my 3GS). That's long enough to make the user think the app has crashed, and it's long enough to make potential Pro users not even bother to try the engine, because it loads way too slow.

    The middle ground version, for say $499, would immediately show your own custom splash screen, and at the bottom of the screen it would say "Powered by GameSalad", and in any credits screen you would place a link to GameSalad.com.

    Pro users would still get the fully customized splash screen, and no requirement to mention GameSalad anywhere, and they also get the email support, which itself could easily save you more than $2000 of effort each year.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    Hi everybody, long time lurker, first time poster. Thought I'd chip in on the subject.

    I do agree about the Pro pricing, $2000 is a large amount (well, it is for us) for what you get, it can pay itself off if your app is successful but thats a risk since its all based on "potential", most of us are either small indie devs or hobbyists with a budget of $0 so $2000 is a vast investment for us for not quite the large benefit.

    Looking at the other iPhone game toolsets out on the market (Torque comes to mind) the pricing is fair for full licensing, not to mention that Game Salad is kind enough not to make us having profit or publishing limitations on either version, and not having to pay any other royalty fees for making money off their toolset.

    I do like Colin's idea, something I've always had in the back of my mind too for the customized splash screen and especially for the pricing points he mentioned.

    Speaking of the splash screen, one thing I wish Game Salad would change about theirs is perhaps add some text saying "now loading" or some sort of progress bar, when I got a few of GS created apps, I immediately thought the app froze due to the long loading times on the black GS load screen, I'm sure others have as well.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    My first game due to release in the next few days is actually played in portrait mode. You can't imagine how "interesting" it is to develop something completely sideways. That being said, I wish they had AT LEAST alternate splash screens, including one for portrait.
  • gregr209gregr209 Member Posts: 441
    I wouldn't mind something in between. I don't think we get any 'real' support under the 99 buck plan and you do get support under the 2000 buck plan. I would be willing to pay for support now and then but I guess the biggest issue is the product is still in beta and still has a lot of issues that need to be fixed.
  • a.quaihoia.quaihoi Member Posts: 3
    yes, I think unanimously we have all agreed that a " middle " ground is very much required. I would have no qualms about putting the game salad logo on the splash screen ( I digg it heaps ! it's cute and techi at the same time ), provided I paid $499 or so, with an option to upgrade to full pro-set tools with additional libraries eg. Opengl etc. Also not forgetting Flash CS5 will also allow iphone games straight out . . . thickens the plot.

    My fried also put me onto the Torque game tools, I downloaded it had a little play but didn't pursue it due to restrictions in time, yes BeyondtheTech is right, GS doesn't have as much restrictions as the other guys - but seriously they do need a middle ware version.

    It's also great to see that there are mature minded people on this forum who understand a joke or parody of a situation, you guys wouldn't believe what people would post up on another well known iphone dev forum if I asked the same question, they;d be talking about " zeal " and all that other junk and pretty much being idiots about something like this.

    Software crashing ? he he he anyone used Hash's Animation Master ? If not, you guys don't know anything about a software that crashes - but at the end of the day you can create master pieces and the annoyances cease to exist even when they occur - it's the old " good artists don't blame their tools thing " - Yes - +S should be second nature to us all, I mean Photoshop and Illustrator also crash from time to time for no apparent reason.

    Ok Settled then, lets go and enjoy some game salad !
  • AndreagamesAndreagames Member Posts: 18
    I'm evaluating Gamesalad seriously but 2000$ of subscription for EVERY year... is too much.
    from $99 to $2000 is really a big step... 20 times more expensive!
    And featutres like Personalized splashscreen, Web link and network support are frankly not enough in my opinion.
    I remember that with subscription there is not upgrade....every year now you have to pay 2000$.

    Just my opinion and sorry for my english.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Good Point about CS5

    Although i don think it will effect GS too much.

    You can just tell by he majority of the questions here that most would not be able to create anything but the most basic of game in flash.

    It is scary how many more apps are gonna be in the app store then.

    When it hits apple could probably raise dev membership to $1k and still see a 1000% increase in members
  • quantumsheepquantumsheep Member Posts: 8,188
    I was disappointed with the $2000 price point when it was first announced - but was happy to pay the (then) $500 for the basic package from day one.

    I'd like to give GS another $500 of my money when my subscription runs out to 'stay pro' (early subscribers were bumped up to pro after the price cut to $99). I don't see myself giving them $2000 as I just can't afford it.

    $500 for the pro version seems fair to me. I'm very happy having paid that much for it, effectively, already. But that's just my opinion, and others have their own! ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CoIinCoIin Member Posts: 197
    There are some things in GS that are difficult to do, such as trapping a touch on an upper layer object and not letting that touch event get through to lower layer objects. There are complex work arounds, but with a lot of trial and error I could never find a work around that would take care of all cases. I did get close, and maybe with a complex enough work around it might be possible.

    The same situation in Flash is trivial to deal with. So for people like me, who mainly use Flash and other tools, GS may be ruled out as an option because of an individual issue like that.

    At least for now the performance in GS is a lot better than it is in Flash for the same exact scene, so if you can make something equally well in both tools, GS would give a better end application. But then there are a lot of things that Flash can do that GS can't, and so in some cases you might give up a little performance in order to do a wider range of things.

    The main thing going for Flash though is that there is no splash screen, or any other way to tell that the app was done in Flash. There is no yearly payment, and you could buy about four copies of Flash for one year's worth of GS Pro.

    It all doesn't matter much to me, I have both tools (and Unity, and XCode), so I'll just use the tool that is able to do what I need to do.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Tricky, I'd love to do away with the gamesalad logo at the beginning, would happily have it on my main splash screen in the corner. It's a shame the Gamesalad logo has to be visible for quite so long on the apps.

    Happy paying the $99 for the standard membership...but at the moment I can never see myself paying the $2000 amount. More extras are needed.

    Must say though, I've only been using Gamesalad for about 2 weeks, but it is great and so easy to pickup from someone with an animation/graphics background and some old (out of date) Flash MX Action Script knowledge.

    When flash rears its head soon it surely must change things a bit....

    (My first app should be ready for the App store by Sunday), now tinkering with it....and tinkering is fun.
  • BreezeonholdBreezeonhold Member Posts: 187
    Yeah I would defiantly pay $500 for pro! To be honest I think they would make more money if they did that anyway.
  • AndreagamesAndreagames Member Posts: 18
    yes, i think $500 subscription for EVERY year is a fair cost with Pro.

    I mean, for 500$ as many others i could subscribe the pro version.
    But for 2000$ every year is really impossible ( at least for me ).
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    Well Adobe uses the model of $300-$500 every 1.5 years for upgrades....so once you buy in you will pay them maybe a "lot" of money for a current Photoshop license. I know I have.

    If GS-Pro was $500 a year, they probably would have a ton more sales. Also having a few "additional" features like an iPad template, changing the activity indicator between scenes, leaderboard support, wifi, Xcode native support, etc.....would merit a $950 a year fee.....maybe paid monthly?
  • daddydagodaddydago Member Posts: 4
    I think 2000 a year is way to much. Flash has thousands more features and is years ahead in development yet costs tons less. Also you wouldn't necessarily have to buy flash upgrades so it would make it even cheaper. Game salad is a great piece of software and is much easier to use than flash but is still lacking many features that I feel would be required for me to be willing to pay even 500 a year.

    Many games out there don't even get enough dls to cover the expense of the license and without important revenue features such as in app purchases, admob type service it would make it quite difficult to turn a profit that justifies the expense.

    Now that I know there is a 20 second splash screen I don't even think I will finish the game I started. I would be seriously pissed if I had to wait 20 seconds for the splash screen to go away and it would definitely keep me from playing a game. I feel 10 seconds is long but reasonable. 20 seconds will just make our customers hate us.
  • iDeveloperziDeveloperz Member Posts: 1,169
    Many people will have different views on the price. I think that is expensive as I make $2-3 per month Tshirt, Eastbound and other devs may find it reasonable as they are making a lot more.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    I'd be very interested to know if anyone actually shelled out the $2K (and not the $500 or won it) for the Pro version.

    I really want to go Pro for those additional features, but we're talking serious cash there. I still think it should be at $500 until it hits 1.0.
  • design219design219 Member Posts: 2,273
    If you are a very experienced Flash user, go for it. I've worked with Flash since Flash 3 (what, about 12 years at least) and I'm intimidated with Actions Script 3, which is necessary to do anything close to the physics GS offers with simple settings.

    I'm very excited about CS5 and can't wait to get my copy next week, but I'll not give up on GS for simple gaming.

    If the price of GS seems too high, don't buy it, but you will not find another tool that is this easy to work with. It's just that simple. But the great thing is you can work with it free, and then if you want to make an iPhone game, buy the express.
  • iDeveloperziDeveloperz Member Posts: 1,169
    When I was going for my express membership I looked at the pro and was going to go for it, as I thought it was $199 and I still thought wow that was a bit too much. But when I looked again and saw the extra 9 I felt that was ridiculous. I know realise if your serious about game development you will make that money back so, unless your a professional developer go for express, as Tshirt said it's fun to have something on the app store.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Bottom line - it is what it and its not for everyone

    HOWEVER... most of the people saying flash has more features are correct
    again HOWEVER the point to GS is you don't have to learn flash
    Thats the selling point. If you know how to use flash and can make a game this quickly GS probably isn't for you. I for one am OK with flash and have used it for nearly 10 years now and i love GS.

    I did shell out the fee for the license about a month ago and it really didnt seem like that much for what it is. I have spent more on advertising.

    If you are making at least $300 $400 a month than you should probably upgrade to Pro.
    If not its not time yet. Its not a matter of rather or not Gendai is pricing it right for you. Its a matter of does THEIR product and THIER price make sense for what YOU are doing

    I would say more than half my sales come from the URL link so it makes sense

    I think a lot of people just think its a lot of money and they want the GS logo off.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    I'd say that my concern over the price is that its $2000 PER YEAR subscription, compared to a similar one off fee for the Pro versions of comparable, more complete and more capable engines such as Torque, Unity, Shiva and Flash.

    I know, and fully understand that GameSalads selling point is its ease of use compared to the other engines (heck, thats why Im here), but I still cant see how $2000 per year for an incomplete engine can be justified, especially when it offers so few features above and beyond the standard version.

    Its a great tool... and one Im enjoying using. But I do have serious doubts about the kind of games I can produce with the engine, and its long term use... so Im planning on a couple of releases with the engine, then re-evaluate if its worth continuing with or switching over to a different engine.

    I think i'd have to see a number of sorely missed features, improved documentation, and far better transparency and engine info from the developers at Gendai before I'd consider stumping up $2000 a year tho...

    I guess if things work out, and I get a decent selling game out of it, I might look at it differently tho.... :)
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    yep yep

    Certainly not arguing because I agree

    But once you start getting a taste of the app store honey that URL feature starts sounding more and more valuable. That's what got me.

    The thing i don't like however is that its yearly - that can add up but a lot changes in a year so we'll see.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    In another post on this same topic it was mentioned that maybe GS is trying to encourage people to go with express because it means the GS logo will be seen by more people. Codemonkey responded by saying "this is not ENTIRELY true, we would love to have people sign-up for pro. :)" I added the caps for "entirely" but codemonkey ended this with a " :) " . The smiley could have been about the wanting pro members, but I read it as a wink-wink affirmation of the idea that they don't really want people to be pro, but they want people to know that pro exists (probably for future pro features). So this conversation, may actually be pointless as Gendai may be fully aware how ridiculous the price of pro is. That may be actually be the intent.
  • jhaasjhaas Member Posts: 233
    First GS is in a class by itself - hands down the easiest way to develop 2D games.

    Now the bad news - take an annual subscription business model coupled with the fact that you must rely on their server for compiles - deal breaker IMO.

    GS as they improve the product also forces every one of us to upgrade and rework bugs constantly because we can't isolate our development and compile ON OUR computers.

    Each new feature brings bugs that we are forced to deal with whether we're ready to or not. Sorry but that's like Microsoft forcing you to constantly rework your documents every time they make a code change.

    The solution? - Our Mac checks their server for a valid license - but the compile and the version of the software is under MY control - not Gendai.

    This is an unacceptable situation, and as much as I like GS - if this doesn't change by the time my license is up. I'll have to consider other options.

    Which is a shame. I really like the software - but the implementation - never had software like this before.

    This is intended as a genuine concern - not a rant. Please take it as such. :)
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Then how about automatically upgrading us to Pro after the first year (or giving us early adopters a heavily discounted upgrade price)? I'll stick around for that, and by then, the user base should have grown significantly with the exposure of GameSalad all over the App Store.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    +1
  • butterbeanbutterbean Member Posts: 4,315
    I agree too! Would be nice to get a lower price for being a loyal member or renewing membership :)
  • design219design219 Member Posts: 2,273
    $20 per hour? I doubt you could find a competent designer to talk to you for that.
  • quantumsheepquantumsheep Member Posts: 8,188
    You know, those costs certainly add up.

    But I think it's a little misleading.

    Anyone can download GameSalad and make a game, whether express or pro.

    I wouldn't pay a developer $2000 to put in a URL and a custom splash screen.

    I think that's the difference.

    It's not 'here, take $2000 and make me a game from scratch.'

    It's more 'here's a finished game, can you add some URL stuff and a custom splash screen please?'

    Followed by 'You want HOW much????'

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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