Smooth movement on constant speed actors
jkornoff
Member Posts: 55
Please check out Wrong Way Rage (the web version on GameSalad will work, no need to download the iPhone versions, unless you want to! hahaha).
I'm having trouble with my enemy characters and they way they move across the screen. Each character type has a motion atribute set to a constant speed. The problem is that their movements "stutter" from time to time as they travel. I don't think its problem with too many actors on the screen at once because I don't have a lot of actors.
My Player actor works and animates great. It uses the accelerate behavior and doesn't seem to stutter at all.
I don't think my Background stutters, and it too has a constant motion attribute.
Any ideas on how to smooth out the enemy motion? Maybe do away with defining the motion via the actor atributes and move them to a behavior?
I'm having trouble with my enemy characters and they way they move across the screen. Each character type has a motion atribute set to a constant speed. The problem is that their movements "stutter" from time to time as they travel. I don't think its problem with too many actors on the screen at once because I don't have a lot of actors.
My Player actor works and animates great. It uses the accelerate behavior and doesn't seem to stutter at all.
I don't think my Background stutters, and it too has a constant motion attribute.
Any ideas on how to smooth out the enemy motion? Maybe do away with defining the motion via the actor atributes and move them to a behavior?
Comments
You may want to look at some time sensitive repeat rules and see if they are too complex (i.e. maybe related to testing for collisions, implementing a "pause" feature, an "initial configuration" option, etc.).