Interpolate Timer
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Is there anyway to set up an interpolate timer to go through multiple scenes. Like I could start it at scene 2 and it would keep going until the end? Also could someone explain to me how to display and save the end time?
Comments
Example, if I had an attribute called, "CheeseandCrackers" and it was an integer. If it's value was originally 0, then something changed the attribute to 13, if I were to go into a new scene, the attribute would remain 13.
To display the time you will need to add a display text behaviour.
Click the little, "e" next to the text input box, and select the timer attribute from the game attributes or whatever. The display text will display the attribute value.
As for saving, I am not too sure of this myself, but you will need to save the chosen attribute, under a certain key, then load it next time under the same key. (I am still new with the whole saving and loading of attributes, so just give it a try and see how it goes!
I hope that answers your question.
Cheers, Dragokillz.