Interpolate Timer

SamXOOO7SamXOOO7 Member Posts: 47
edited November -1 in Working with GS (Mac)
Is there anyway to set up an interpolate timer to go through multiple scenes. Like I could start it at scene 2 and it would keep going until the end? Also could someone explain to me how to display and save the end time?

Comments

  • ForteForte Member, PRO Posts: 297
    Yeah, attributes won't automatically reset, they will stay the same through all scenes.

    Example, if I had an attribute called, "CheeseandCrackers" and it was an integer. If it's value was originally 0, then something changed the attribute to 13, if I were to go into a new scene, the attribute would remain 13.

    To display the time you will need to add a display text behaviour.

    Click the little, "e" next to the text input box, and select the timer attribute from the game attributes or whatever. The display text will display the attribute value.

    As for saving, I am not too sure of this myself, but you will need to save the chosen attribute, under a certain key, then load it next time under the same key. (I am still new with the whole saving and loading of attributes, so just give it a try and see how it goes! :D)

    I hope that answers your question.

    Cheers, Dragokillz.
  • SamXOOO7SamXOOO7 Member Posts: 47
    I meant to keep the timer going. Whenever i set an interpolate timer for the scene i always have to set it to go to like 500, 1000, 8765 seconds, etc.. for x amount of time. I want to keep the interpolate timer going from where it left of on the previous scene like how the time attribute keeps going through all the scenes, except I want to use interpolate so I can make it start on any scene I want it to.
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