Camera Offset issue
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Hello!
So, I'm working on an anti gravity game, and would like the "hero" to be situated 2/3s of the screen down. Now, I've made ORBS demo work on the y axis, and it worked sort of as expected. The one problem is, it is incredibly jerky (like its having a seizure). I started this on a blank demo file, so there is only 3 actors, and the three constrain attributes, so its not being overtaxed. This is confirmed with only 10mb memory used and 60fps throughout. I've searched through these forums, but can't find a definitive answer as to whether or not this can be fixed. Thanks in advance!
So, I'm working on an anti gravity game, and would like the "hero" to be situated 2/3s of the screen down. Now, I've made ORBS demo work on the y axis, and it worked sort of as expected. The one problem is, it is incredibly jerky (like its having a seizure). I started this on a blank demo file, so there is only 3 actors, and the three constrain attributes, so its not being overtaxed. This is confirmed with only 10mb memory used and 60fps throughout. I've searched through these forums, but can't find a definitive answer as to whether or not this can be fixed. Thanks in advance!
Comments
You know, that worked. I put in one constrain that said camera origin +100 and it did the trick. All of the info I had found prior required using a "camera" actor which was constrained to the "hero".
Thanks bud!