"Otherwise" blocks that have content need a visual cue when closed

ORBZORBZ Member Posts: 1,304
edited November -1 in Working with GS (Mac)
It is impossible to distinguish between an empty "Otherwise" block and an "Otherwise" block that has content. Please make the label "Otherwise" bold or something so that we can tell at a glance if there is content in it or if it is just empty. As it is now I have to manually open each "otherwise" block to check if there is content in it.

Comments

  • rebumprebump Member Posts: 1,058
    Yeah, that can really mess with your head sometimes when you are like "what is causing this issue?" - especially if you are hours into a development session and your head is already nearly fried (not to mention your eyes).
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Hehe, you had that issue too, I thought I was the only one. I put notes in the name of the rule ("If Player Dies or Else") and that helps me keep tabs on if I made a Rule with an Otherwise in it.
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