Number of levels x times spend = value for 1$
Í am currently working on a game. all the game mechanics are working nicely and i have started making levels. until now i have 20 levels.
I have timed 6 of my friends playing the 20 levels. Average time is 32 min to complete the 20 levels.
So iam thinking with the increase of difficulty i would try to aim at 80 levels hoping for a total playtime around 3-4 hours if your play the game in one sitting.
Then release the game and leave a blank world indicating more levels coming soon.
3-4 hours of play, is that enough to satisfy buyers spending 0.99???
I have timed 6 of my friends playing the 20 levels. Average time is 32 min to complete the 20 levels.
So iam thinking with the increase of difficulty i would try to aim at 80 levels hoping for a total playtime around 3-4 hours if your play the game in one sitting.
Then release the game and leave a blank world indicating more levels coming soon.
3-4 hours of play, is that enough to satisfy buyers spending 0.99???
Comments
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Personally i completed tiny wings within 2 hours. havent touched it since.
So its not in terms of how my game is. even if i have the greatest level ever build but it only takes 3 minutes to complete.... people would properly think twice on recommending it to others.
if you pay 0.99 for a game that takes 1 hour to complete - is that ok (if the game is fun)
if the game is !@#$% iam guessing you wont spend an hour on it.