"Validation Failed" when people download our app, HELP PLEASE
thegabba
Member Posts: 152
Hi guys we already post this thread into another section but we still don't know what to do.
Apple published yesterday the update 1.1 of our "Escape from LaVille" and there's a BIG problem:
when you open it, the game crashes with an alert saying: "Validation failed. This game's publishing license is not valid". We never had this issue before the game was on the App Store.
We sent yesterday an email to Apple via iTunes connect to inform them about this issue but still no answer. We know this may take several days so we thought to publish a new update but we want to be sure to do all correctly this time.
Please help us
Thank you very much
Apple published yesterday the update 1.1 of our "Escape from LaVille" and there's a BIG problem:
when you open it, the game crashes with an alert saying: "Validation failed. This game's publishing license is not valid". We never had this issue before the game was on the App Store.
We sent yesterday an email to Apple via iTunes connect to inform them about this issue but still no answer. We know this may take several days so we thought to publish a new update but we want to be sure to do all correctly this time.
Please help us
Thank you very much
Comments
This is probably the cause of the problem. We tried several time to re-publish it but we get the same issue. We NEED to send to Apple the update because the game is unplayable and we're getting a tons of bad reviews. So please GS Team help us
Thank you very much
Thanks
Wayne
And FYI if you modify the .app file GS sends Back it will be corrupted and Apple will not accept it.
I am new to development with GS so for me it is a surprise. I started using 0.9.3 and this is my first GS app. I have worked in games for 7 years and have never been forced to have to patch or upgrade any software whether it be DEV tools or game engines (I have used the cryengine and Unreal). So yes, I am surprised.
FYI I am not looking to modify any files. I am trying to get an adhoc build to work on my phone and exploring all avenues as to why it will not.
LBG
actually we published our 1.0 app on the App Store with 0.9.3 when 0.9.4 was already released.
I just tried to publish with the upgrade 0.9.5 and it seems the 'publishing_license' file is ok.
The problem now is that 0.9.5 is buggy(no sound)so we can't udate our app and the users' bad reviews are growing on the app store..
btw we don't want to modify the publishing_license file at all, we just opened it to find out the issue. If you know a way to solve the 'nosound bug' please let us know
Thank you