Issue with max speed and anti-gravity

Hello!
I have an anti-gravity game, and can't seem to find an answer to this one. I have simulated anti-gravity using accelerate on my "hero" (-50), and this is the game pace I want. I used max speed to cap its speed at 50, and it works fine. Unlike a normal gravity game, where the ground halts acceleration, I have to use this speed cap in order to stop my hero from accelerating beyond control. Now, I also have buttons that allow the user to "blow wind" either left or right. Currently, when a button is pressed, the "hero" is blown at an angle of either 45 or 135 degrees depending on direction (to simulate lateral upward movement). This movement also happens at a speed of 50 (due to max speed selection).
So my question is this... I want my lateral movements to be faster (maybe 100-150 acceleration?), but my gravity to be capped at 50. Any help is appreciated!
I have an anti-gravity game, and can't seem to find an answer to this one. I have simulated anti-gravity using accelerate on my "hero" (-50), and this is the game pace I want. I used max speed to cap its speed at 50, and it works fine. Unlike a normal gravity game, where the ground halts acceleration, I have to use this speed cap in order to stop my hero from accelerating beyond control. Now, I also have buttons that allow the user to "blow wind" either left or right. Currently, when a button is pressed, the "hero" is blown at an angle of either 45 or 135 degrees depending on direction (to simulate lateral upward movement). This movement also happens at a speed of 50 (due to max speed selection).
So my question is this... I want my lateral movements to be faster (maybe 100-150 acceleration?), but my gravity to be capped at 50. Any help is appreciated!
Comments
kipper