Actor Stick To Lever When Collide

SAMmanSAMman Member Posts: 228
edited November -1 in Working with GS (Mac)
Hey All, thanks for the tremendous help so far! Right now I am working on a game with a lot of levers. In this case I drop a ball on one side of a lever and it launches a ball from the other side. The problem is I want the ball that I drop to sort of "stick" to the lever and follow as the lever rotates to completion. I hope that makes sense. So far I have gotten the ball to go to the middle of the lever but not follow it. Thanks for all the help. Great community here.
SM

Comments

  • SAMmanSAMman Member Posts: 228
    Hey All, thanks for the tremendous help so far! Right now I am working on a game with a lot of levers. In this case I drop a ball on one side of a lever and it launches a ball from the other side. The problem is I want the ball that I drop to sort of "stick" to the lever and follow as the lever rotates to completion. I hope that makes sense. So far I have gotten the ball to go to the middle of the lever but not follow it. Thanks for all the help. Great community here.
    SM
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Merge with older identical thread. SAMman please do not make repeat threads. You can simply bump the existing thread a couple times to try to get an answer.

    Honestly your description is a little hard to understand maybe create a video showing your issue would help get better results on the forum.
  • SAMmanSAMman Member Posts: 228
    ok, I will remember that for my next post. thanks.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yeah i dont really understand what you mean. can u post a video or something with the problem?
  • SAMmanSAMman Member Posts: 228
    yeah I will see if I can. thanks.
  • SAMmanSAMman Member Posts: 228
    The best example I can think of is in the Mr. Ninja Demo, in the gamesalad templates. When you click the mouse the ninja jumps to another circle and then stays attached to it and follows it. I want to do just that part of it. The part where it sticks to the circle and rotates with it. Check out the example and that might make more sense. I have been through the example a ton and just can't understand how it is accomplished very well. Thanks.
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