Actor group spawning based on Hierarchy
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I know it is currently implementable, but wanting to spawn a group of actors to act as one (mainly for more complex collision types) is a hassle. If I were able to have actors grouped together under a single actor (even if with position being relative to that single actor), that would save some time. It would be akin to grouping objects within vector and 3D programs.
Wadduyathink?
Sam
Wadduyathink?
Sam