Drastically different gameplay between Gamesalad and iPhone
MattVollet
Member Posts: 86
I was wondering if anyone has had experience with the gameplay in a game being drastically different between the GS and iphone version of the game. I was working on a platform game that plays very well on the computer, but when I transfer it over it runs very laggy, the background images are blurry, and the jump distance is RIDICULOUSLY over powerful.
Any info would be helpful!!!
Any info would be helpful!!!
Comments
http://gamesalad.com/game/play/35792
Thanks guys
PS: love, love, love, love Kill The King, I hope it does as well as it deserves to (which is very).
Maybe reduce sizes more.
My game was pretty jerky on the iphone (even 3gs) and i was able to reduce most my images down below 10k... most around 2 or 3k even full screen loaders.
Maybe that helps.
1) Images are blurry because of their dimensions
2) I took the images off and it isn't laggy... guess I need to make them smaller (sigh)
3) I guess I just need to adjust the accelerate attribute for the iphone? Seems ridiculous that it doesn't translate.
Or have a square that has no behavior that gets nestled in the middle of the stacks of squares that the player will never touch.
Or draw them in on the background and only place the top-most layers of squares actors to create the platforms for the actor to collide against/land on.
Also, when saving your PNGs, I hear there is an online PNG optimizer to reduce their size while still retaining almost all the quality. I know the paint/photo program Paint Shop Pro (a PC product) has this feature too (it's in a button option when you "Save As" the image).
And thank you very much for the kind words!