How to make a sliding "fixed" menu?

SoftboySoftboy Member, PRO Posts: 43
edited November -1 in Working with GS (Mac)
I want to make a sliding menu that moves to a fixed point smoothly when a button is touch.

How do I do this? I have previously made a menu like in the example of TShirtBooth, but I want the menu to stop at a fixed point instead of "just" where the pointer stops..

Anybody who can help me out?

Comments

  • old_kipperold_kipper Member Posts: 1,420
    have the menu as an off screen actor and when the button is pressed,have the button send to a boolean game attribute to set it true. In the menu actor have 2 rules that reference the boolean attribute. One that interpolates its position onto the screen, and the other to take it off.

    For the selection items on the menu, you can return another boolean from the menu that is set by the menu being in the correct onscreen position. Then invisible buttons that are already in place can check it and become functional when the menu is in place.

    hope that helps

    kipper
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