Move and collide only by rule

DoManDoMan Member Posts: 102
edited November -1 in Working with GS (Mac)
The ability to set the attribute "movable" so that the actor will ONLY move or rotate if it is told to do so by a rule, So that other actors can't bump it and move it around, and gravity doesn't affect it. Would be incredibly helpful.

Comments

  • YakamaziYakamazi Member Posts: 1
    Totally Agreed. I need all my actors to be elements that dont bounce when they collide. Like each one is a wall that moves by my request. Switching movable off stops my controls on the objects (but makes them act the way i want them to when collided), and leaving Movable on but switching all other Physics elements to off makes them fly around when they collide with each other. Not sure how to amend this any other way (if there is another way).
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