How should the user be able to control the object
Hey guys,
I am working on some modifications on my latest app iSubmarine. In this game, you must dodge the mines coming at you by navigating your sub up and down. Right now, the sub uses iCopter like controls. That is, touch to go up and release to go down. I have had some people say the movement is to "jerky" and quick. Instead they have suggested to make the sub go slower to make it look like its floating. I have also gotten several suggestions on how to make the sub move. Please vote in the poll above on which movement method you prefer and let me know why you chose this method by replying to this thread. By the way, here's the trailer below to give you an idea on how the game works.
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Thanks for your help everyone
- Alex
I am working on some modifications on my latest app iSubmarine. In this game, you must dodge the mines coming at you by navigating your sub up and down. Right now, the sub uses iCopter like controls. That is, touch to go up and release to go down. I have had some people say the movement is to "jerky" and quick. Instead they have suggested to make the sub go slower to make it look like its floating. I have also gotten several suggestions on how to make the sub move. Please vote in the poll above on which movement method you prefer and let me know why you chose this method by replying to this thread. By the way, here's the trailer below to give you an idea on how the game works.

Thanks for your help everyone

- Alex
Comments
Matt
- Alex
Matt
- Alex
Try playing around with the inerpolate behaviour to accelerate up and down. It would be cool if you could ease out the accelleration when going up/down. Understand what i mean? (this is just an option, i'm not sure if it would work.)
Giacomo
1) When the sub goes up or down, I think its front needs to tilt up or down and not just have the whole sub move up and down while remaining parallel to the sea floor.
2) The movement of the whole sub is way too quick. It doesn't feel like it's moving through water (which significantly slows the movement down).
With those two points in mind, I think accelerometer controls would be the most natural fit. Whatever you choose though, just make sure they don't get in the way of allowing the player to play the game. If the controls don't work, it doesn't matter how original they are. You want the player to be fighting the enemies/obstacles in the game, not your controls.
- Jeff
Yeah, that is what i thought
thinking about it again though, i'm not sure weather it is possible... i'm not sure you can interrupt an interpolate behaviour whilst moving....
@giacomopoppi: I usually only use interpolate when fading in an actor using its alpha channel. I think a move behavior can be executed with interpolate, but I don't think it would be appropriate for this app.