Reset / Attribute
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Hi all,
i've a level that i duplicate x10 (the base of physic and meccanics of game is the same in each level).
I've several attribute (scene and game) that i use for checking if game is started, passed or failed.
What's the best practice for reset to default all of this attribute? when change scene behav is call?
i've a level that i duplicate x10 (the base of physic and meccanics of game is the same in each level).
I've several attribute (scene and game) that i use for checking if game is started, passed or failed.
What's the best practice for reset to default all of this attribute? when change scene behav is call?
Comments
Reset all attributes to zero, false, etc
Timer .2
Go to scene
Thank's
Ps i'm having some trouble with actors behav: sometime i must destroy and create a new scene actor because seems not to responde to any condition.
Is some kind of know bug of the last release?
i've create an actor with 7 change attribute for reset to default some game/scene attribute (prepare the scene for the next level).
I've add this actor to my scene (offset) and add a timer in which after 0.5second i call a change scene behav.
This actor is spawn when game level is complete.
I don't know why sometimes it's spawned but if i click the scene dont change.
I must delete istance actor and "real" actor, recreate it and it's the same. Randomically works.
Ps i've duplicate this scene, rename it and pass to my change scene.
If you must know something specific let me know.
if in my real actor in change scene i say "next scene" all works.
Seems that instance actor for "change scene" ignore what i configure.
In each instance actor i've configured to go to the next level by scene name.
Maybe there's some problem with the same actor used as modified istance actor in various scene?