When to use Destroy Attribute?
JCFord
Member Posts: 785
Is it a good ideas to use the destroy attribute where ever possible,
I.E. if you have a main menu screen - once the user clicks to go into the game should I destroy the graphics that created the menu - will this help performance?
I.E. if you have a main menu screen - once the user clicks to go into the game should I destroy the graphics that created the menu - will this help performance?
Comments
So my actual scene is running in the backround, while loading the next scene and the loading screen actor is shown in the front.
There are animations on my screens, so I think, in my case it is not bad to destroy the animated actors, so loading will occure quicker, because the app doesn't need processor time for animating behind the laoding screen.
Am I right?