GS project on iphone via xcode -- can't find lvm.c?
PPenguin
Member, PRO Posts: 110
Hey guys, I've run into a problem with my game.. I uploaded it to the website so I could get the xcode project file.
When I test it on the iphone from xcode, it seems to run fine for the first scene, but when it switches to the 2nd scene, images are missing (they display as white blocks), and immediately crashes with this error:
GDB: Error: Xcode could not locate source file: lvm.c (line: 385)
Anyone know what's going on here? Thanks.
When I test it on the iphone from xcode, it seems to run fine for the first scene, but when it switches to the 2nd scene, images are missing (they display as white blocks), and immediately crashes with this error:
GDB: Error: Xcode could not locate source file: lvm.c (line: 385)
Anyone know what's going on here? Thanks.
Comments
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If there are problems with publishing your game on the GS website in order to get back the xcode project, the GS team should probably know about it.
@BeyondtheTech: I know we can't get at the source code of the GS engine, but i'm talking about the xcode project, which is something different.
In fact, I believe in earlier versions of GS, you used to *only* get the xcode project when you published a GS game.
1. I've read that the xcode project is signed, if you alter it, it will fail
2. I've also read that they are heading away from using the xcode project all together
I'm not sure what's going on with the web upload, but it could be that incompatible with the latest release of GS. But don't quote me on that
Did you need the xcode project for anything in particular?
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I think moving away from using xcode altogether would be a mistake, not only because of what I just mentioned, but because it would remove the possibility of using ads in your GS game. There's no doubt that free games get more downloads than paid ones, and the ad revenue helps a lot.
I think you might be right about the incompatibility w/ the latest GS, though.
Putting in ads would be great, too. I would consider releasing my games as two editions, ad-supported and paid.
I'll remove it with the next build to avoid this kind of confusion.
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