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Working with GS (Mac)
Jump positioning
svn
Member
Posts:
445
July 2011
edited November -1
in
Working with GS (Mac)
How can I get the game to react to where the player collides with an enemy, like in Super Mario Bros., where you kill Koopas by jumping on their head, but if their sides collide with you, you die?
Comments
RedlerTech
Member
Posts:
1,583
July 2011
You have to constrain invisible actors to it. One on top of his head but not large enought to reach the sides.
Matt
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Matt