0.9.5 Freezes in viewer

zupunupizupunupi Member Posts: 4
edited November -1 in Tech Support
Hi,

I have GameSalad 0.9.5 beta on 10.6.7 and a freshly (release) built viewer also v0.9.5 running on a second generation iPod touch running iOS 4.2.1 (which is current, apparently).

An application (for instance the 'cannon physics' template) will load and apparently run but will only display the first frame of animation. Sound still works, but no animation.

Console logs say:

Fri Jan 16 11:22:39 Zunis-iPod kernel[0] <Debug>: launchd[10926] Builtin profile: container (sandbox)
Fri Jan 16 11:22:39 Zunis-iPod kernel[0] <Debug>: launchd[10926] Container: /private/var/mobile/Applications/BFD176F7-1834-47C9-B1BC-E9E78D0C6419 [69] (sandbox)
Fri Jan 16 11:22:39 Zunis-iPod GameSalad Viewer[10926] <Warning>: *** __NSAutoreleaseNoPool(): Object 0x222700 of class __NSCFDictionary autoreleased with no pool in place - just leaking
Fri Jan 16 11:22:40 Zunis-iPod mDNSResponder[24] <Error>: Bad service type in ._GameSaladCreator._tcp.local. Application protocol name must be underscore plus 1-15 characters. See <http://www.dns-sd.org/ServiceTypes.html>;
Fri Jan 16 11:22:40 Zunis-iPod mDNSResponder[24] <Error>: Bad service type in ._GameSaladCreator._tcp.local. Application protocol name must be underscore plus 1-15 characters. See <http://www.dns-sd.org/ServiceTypes.html>;
Fri Jan 16 11:22:40 Zunis-iPod configd[27] <Debug>: CaptiveNetworkSupport:UIAllowedNotifyCallback:70 uiallowed: true
Fri Jan 16 11:23:40 Zunis-iPod SpringBoard[29] <Notice>: MultitouchHID(2294a0) uilock state: 0 -> 1
Fri Jan 16 11:23:40 Zunis-iPod configd[27] <Debug>: CaptiveNetworkSupport:UIAllowedNotifyCallback:70 uiallowed: false

...before launching then...

Fri Jan 16 11:26:37 Zunis-iPod MobileStorageMounter[10932] <Notice>: (0x3e1b38b8) idle_timer_callback: Exiting after idle timeout

Afterwards. It's clearly a bug - any chance of a fix?

Comments

  • old_kipperold_kipper Member Posts: 1,420
    I have the same set up- iOS 4.2.1 on sec gen itouch, Mac OS 10.6.7, GS 9.5 and have just tested with the cannon physics template. It seems to work.

    Kipper
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