How to speed up gameplay & Framerate

DoManDoMan Member Posts: 102
edited November -1 in Working with GS (Mac)
I have made this post for everyone to put their tips on how to reduce stuttering and jerkiness of their game in the Gamesalad Preview. If you know any guidelines or tips, please be generous and share them everyone else who may have newcomers troubles with their game.

Comments

  • gamedivisiongamedivision Member Posts: 807
    im not the original discoverer but i did test both audio outputs on the same project with great results .CAF vs .OGG
    http://gamesalad.com/forums/topic.php?id=26673#post-201007
  • DizkoDizko Member Posts: 498
    gamedivisionuk said:
    im not the original discoverer but i did test both audio outputs on the same project with great results .CAF vs .OGG
    http://gamesalad.com/forums/topic.php?id=26673#post-201007

    Out of curiosity, did you re-convert your originals to the CAF format, or did you use the OGGs?

    I wondering if you only saw the results you saw because of the fact that you added two layers of compression. If that where the case you simply could have sent your OGGS back through again and received similar results and you wouldn't have had to relink everything in GS.
  • gamedivisiongamedivision Member Posts: 807
    Dizko said:
    Out of curiosity, did you re-convert your originals to the CAF format, or did you use the OGGs?

    I wondering if you only saw the results you saw because of the fact that you added two layers of compression. If that where the case you simply could have sent your OGGS back through again and received similar results and you wouldn't have had to relink everything in GS.

    converted the .oggs because they where all in 1 file ready i just duplicated the folder then dragged all the files over.easier
  • DizkoDizko Member Posts: 498
    gamedivisionuk said:
    converted the .oggs because they where all in 1 file ready i just duplicated the folder then dragged all the files over.easier

    Well then you added two layers of compression to your files. You could have simply sent the OGGs through again and received new OGGs with more compression. You probably would have seen similar savings with a lot less work.

    I wouldn't put too much stock in this ogg vs caf debate. It really makes little difference, all that matters is your files are compressed.
  • gamedivisiongamedivision Member Posts: 807
    Dizko said:
    Well then you added two layers of compression to your files. You could have simply sent the OGGs through again and received new OGGs with more compression. You probably would have seen similar savings with a lot less work.

    I wouldn't put too much stock in this ogg vs caf debate. It really makes little difference, all that matters is your files are compressed.

    Ahhh ok i'll try that see if it makes a difference,if it does i'll swap back for file size sake
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